Dungeon corner tiles designed to be compatible with Dwarven Forge dungeon tiles.
Compatible tiles/walls in this chain are labeled with OpenForge
Source from the tools used is contained:
- Wall Blocks (Sculptris: sc1, obj, meshconv: stl, decimated stl)
- Stone Facing (scad, stl, decimated stl)
- Foundation Corner tile (scad, stl)
- Stone corner lines (scad, stl)
- forge_lib (scad)
- Smooth Tile Series - Smooth tiles that may be properly used as concrete, soil, ice, etc.
- Smooth Border Tile Series - Smooth tiles that may be properly used as concrete, soil, ice, etc. Border tiles.
- Rock Tile Series - Flagstone tiles.
- Stone Edge Tile Series - Flagstone border tiles.
- Crenelated Tile Set - Crenelated Tiles
- Crenelated Border Tile Series - Crenelated border tiles
- Tudor Tile Series - Tudor tiles.
- Tudor Edge Tile Series - Tudor edge tiles.
- Destroyed Set - Destroyed stone walls
- Accessories - Columns, etc.
- Non-Series Tiles - Misc tiles, like the pool
- Module Unique Tiles - Tiles made for particular modules.
- 1/25/2014 - Added 1x1 - 3x3
- 1/29/2014 - Added 4x4
- 2/6/20#2014014 - 2x2 and 3x3 regenerated due to mesh issues
- 8/31/2014 - All stls regeneated due to mesh issues
This print has lots of faces, so slicing can be a problem. With slic3r it takes about 8 gigabytes of memory on my machine. This really is using faces that are decimated to create the model. Without reducing the quality, I will look into means to simplify it, but I am well aware that slicing this sucker is kind of a pain.
Painting was done in 4 layers.
- Paint whole piece in black
- Greatly dry brush with a dark gray
- Decide a minumum of one other colour (that could be rock) and paint some arbitrary rocks, front and rear.
- dry brush with gray blended with a small olive
- Softly dry brush using a light gray, focusing most heavily on edges